I’ve been trying to pinpoint what it is about The Last of Us that makes it groundbreaking work of gaming and storytelling both.
To answer it, I have to ask a question:
Why do we all need stories and storytelling? It’s nearly as fundamental a human need as eating and sleeping and love. Remove all stories from your life (be it a loved one telling you about their day or a great epic of history) and the silence that follows it will be deafening. Maddening. Unbearable.
Because without stories we are alone. Without them we live one solitary life, confined to our own heads.
Perhaps this seems like a long and unnecessary aside for a video game review. It’s not.

The reason why The Last of Us shakes the earth underneath your feet after you’ve played it, is for the same reason all great stories change us. Through it, we live out another life. A breathing, pulsing life.
The life of The Last of Us is real. It occupies time and space. If not in your reality than in your mind and in your heart. It carries with it a great weight of the everyday life of a select few people in the shattered remnants of the world, of bad jokes and angry fights and heartfelt bonds and awkward silences.
It is not overt; it does not scream in the face of the player/viewer and dazzle with shock and flash. The great beauty of this game is that you walk with Joel and Ellie and everyone else who passes through their life, in spectacular yet tragic landscapes, in peaceful normalcy and under great duress. It might be a walk through beautiful woods and other times it is a bleak, wet subway tunnel infested with ‘zombies’ crawling in the dark. Gun in hand, you tread softly ahead with four bullets and a brick, a fatherly off-hand protectively extended to Ellie. All you think as a player is “How am I going to make it through this?”
You want to survive because you cannot bear watching these characters you love come to harm, and you desperately want to claw your way out the other side into daylight to see them reach their destiny, whatever it may be.

You see yourself in everyone. There are no heroes and villains. There are only people, and they are flawed and real and keenly relatable. Every single one of them.
On top of it all, the gameplay has been perfected to align perfectly with the mood, the feel of the game. It’s survivalist, it’s desperate and raw and very, very real. You can’t superman through the fights, running around taking bullets and gunning people down 1v20. You have to survive. You have to be tactical, quiet, deliberate, patient. Or you die. Sometimes all you can do is run.
The gameplay is the story. The story is the gameplay. Not many video games can achieve that. The only thing I could say is that the story is so incredibly good, you might find yourself longing to complete the gameplay just to find out what happens. MIGHT. But honestly, you LOVE the fact that you have to fight your way through their journey. The satisfaction of surviving in this game is very, very real. (I recommend any gamer worth their salt playing the game on Hard or Survivor for the first playthrough. You just have to. Trust me. The gameplay is too forgiving and takes away from the fictive dream a bit if you play normal or easy.)
I’ve played through the game around seven times. And I NEVER replay games that much. I just love the story, the world, the feel of the game so much I find myself drawn to it and thinking about it on an everyday basis.
I also won’t talk about a potential spoiler things that happen in the game, but suffice it to say through playing the game and living alongside the characters, It has permanently changed the way I look at my own life.
That’s the best thing I could say about any game, any movie, any book, any story. Period.
Do yourself a favor. Play TLOU. You’ll never regret it–that’s a promise.
-Evan
My novel, HOOD on Amazon Kindle